Initial Release, Raid Rifts, Video Capture built into the game (includes YouTube uploading), Mobile Authenticator, LFG tool, Wardrobe Slots, Crafting Rifts, Guild Banks, Currency made Bind to Account, PvP rifts, cross-shard LFG, Quest items put in separate bag, Chronicles (mini-instances), Veteran Rewards (subscription bonuses), Planar Attunement (post-50 advancement), New Warfronts, Addon API, Ember Isle (new end-game zone). 2011 (1.0 – 1.6) Release, Planar Attunement & Ember Island The list is in the order the enhancements were made between versions. Below is an overview of the enhancements made to RIFT since its inception all the way up to the 3.0 Nightmare Tide release. Since its initial release, RIFT has evolved in numerous ways. But the big questions remain: (1) is RIFT a good game, and (2) is it worth a player’s time, energy and money? Let’s dive into this Nightmare Tide Review and find out! Tarken Glacier at night New Features & Overview For returning players That gave me time to ramp back up, immerse myself in the world, and prepare for the new expansion – and boy, what a ride it as been. I was rather pleased to find out they were releasing their second expansion called Nightmare Tide around the end of the month. I had nearly three years of changes to digest, and after playing every major MMOG on the market, I was curious as to how well the game evolved. Even though I had a wonderful time playing the game before, I wasn’t compelled to “come back” because there were so many other games to play.įinally in early October 2014, I decided to jump back into RIFT. The soul changes were so extreme, I just didn’t feel like putting the time into re-learning the game. Once RIFT went FTP (Free to Play), I occasionally jumped back into the game, but was quickly overwhelmed by the fact my character buildouts had changed so much they had to be re-built from scratch. RIFT always held a special place in my heart, and I always looked back on it fondly. While I did get burned out, I never disliked the game – the contrary, nearly all of my experiences were fun and positive. I played RIFT until January of 2012, right after the Ember Island expansion came out, but got burned out as the limited end-game content focused on raiding, PvP or repetitive daily quests. This is a normal story for today’s MMOGs where the end-game defines the longevity of a product, and once it’s been experienced, players often want a break and go play something else. This allowed an enhanced level of interaction since a Warrior could switch between a Tank or DPS within seconds, and other classes, such as the Cleric could easily jump between DPS, Tank, Healing and Support. RIFT evolved the traditional fantasy-based MMO style by adding dynamic content in the form of world events and rifts, and allowed players to customize their character’s play style by combining souls and switching between soul combinations to play different roles. I started playing RIFT when it released in March of 2011 and enjoyed it so much I wrote one of my first game reviews.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |